Alien Invaders - Progress
Week 1-2
Pre-Production Documents & Game Pitch
Week 3
Assets
·
Turrets
·
Machine turrets 4 lvls + gue upgrades
·
Rocket turrets 4 lvls + gue upgrades
·
Alien enemies 5 lvls
·
Alien ships 5 lvls w/ spin animation
·
Gold icon
·
Gue icon
·
Score icon
·
City health icon
·
Several txt graphic symbols
·
Displayed assets on main scene
Week 4
Menus
Main
·
Title
·
Added 4 buttons
1.
Start game
2.
Instructions
3.
High score
4.
Exit
·
Fixed Sizing on Buttons
·
Added background and detail
Instructions
·
title
·
added back button
·
added instructions
High score
·
title
·
added 10 slots for names and score
·
added back button
·
added background and detail
Gameplay
·
added title
·
added gui
1.
gold
2.
gue
3.
score
4.
health
5.
turrets section
6.
upgraded turrets
7.
back button
8.
my name at bottom
·
game grid
·
enemy path
·
background
Game Over
·
title
·
added back button
·
added background and detail
Week 5
Need to do:
·
Link up all menus
·
Create gameplay level grid with code
1.
2D array for placing turrets and path (view
tic-tac-toe)
All
·
Link up menus
·
Added ship to btn rollover
Gameplay
·
added time
·
added path with code
Week 6
Need to do:
·
2D array implemented for levels so that you can
add multiple levels to the game
·
working on algorithm to move enemies through
path
·
porting over your game to Flash Builder
Game play
·
created a 2D array to save different levels for
path and turrets
·
made enemies move along path
·
made working timer
·
made working score over time
·
added gold, gue, and city health
·
added enemy reaching the city makes –health
·
added when health = 0 game over screen is
displayed
High Score
·
Implemented a working top 10 high score board
with names and score that save
Game Over
·
Enter name that adds to score board
·
Clicking “enter name” makes it blank to enter
name
·
Displays final score
All
·
Ported to Flash Builder
Week 7
Gameplay
·
Added drag & drop on first turret
1.
Turret pops onto game board
2.
Place on available spot, then you can no longer
move it and it adds a new turret to the gui
3.
Place on path and it goes back to gui
·
Added waves
1.
Wave delay
2.
Wave
3.
Enemy generator
4.
Updates health
5.
Listens for health at 0 for game over with no
errors (removes listeners)
·
Added Bullets
·
Enemy Updated
1.
Bullet collision
2.
Enemy dying
·
Tested and no errors(on normal game speed)
Week 8
Next Week:
·
Death animation for alien
·
Implement all turrets in the first two rows
Gameplay
·
Enemy death animation
·
Added enemy health
·
Created and implemented a wave counter
·
Updated gold, gue and score
·
Implemented the first 2 rows of turrets
1.
Made different levels for the turrets which
determines the rate of fire
Week 9
Week After Break:
·
*Visual game object adjustments (bullet color
for different turrets, etc)
·
Other enemies implemented (ships dropping them)
·
Other turrets implemented
·
*Adjust enemies that take multiple hits to
visually change appearance to demonstrate they have been hit
Gameplay
·
Added background
·
Changed path color
·
Made bullets non hollow
·
* Visual game object adjustments (bullet color
for different turrets, etc)
·
Cleaned up code/ more efficient
1.
Turrets
2.
Enemy
·
Fixed enemy death
1.
Alpha enemy on death
2.
Removed bg from behind death animation
·
*Adjust enemies that take multiple hits to
visually change appearance to demonstrate they have been hit
·
added all aliens to the waves(not ships)/
updated waves
·
changed enemy death/hit reward
·
made enemy health do same damage to your
health/city shield
·
made the first turret have a cost of 150 gold
Week 10
Week After Break:
·
Other enemies implemented (ships dropping them)
·
*Other turrets implemented
Gameplay
·
Fixed “Error” while shooting enemies if too many
bullets fired it would throw an error if it hit the same enemy to fast
·
Added turret auto targeting
·
*Other turrets implemented (Added other 8
turrets)
1.
Drag drop
2.
Different bullet color
·
All Turrets
1.
Added prices
2.
Fade when not selectable
·
Changed gui set up
·
Changed gui color
·
Arranged turrets and displayed prices
·
Played with alien speeds
Week 11
Next Week
·
*Other enemies implemented (ships dropping them)
·
*Smooth animation of aliens
Gameplay
·
*Smooth animation of aliens
·
Adjusting variables and speeds
·
* Other enemies implemented (ships dropping
them)
Week 12
Instructions
·
Updated Instructions
·
Added 5 pages plus flipping through them by
clicking an arrow
Week 13
Next Week
·
*Balancing the game (finishing touches)
·
*Implement sound effects
Instructions
·
Fixed right button
Gameplay
·
*Balancing the game (finishing touches)
·
Adjusted waves
1.
Adjusted enemy speed
2.
Adjusted enemy spawning speed
3.
All enemies in the same array
4.
Enemies per level with limitations including
what kind
·
Added turret range
·
Changed font color and sizing
All
·
Changed buttons
·
Changed Backgrounds
·
Changed Layout
1.
Font color
2.
Asset positions
·
Changed buttons again
Sounds
·
*Implement sound effects
·
Added to menus
·
Added to game
·
Added to button rollovers and clicks
·
Added enemy dying sound
Week 14
Next Week
·
Finished Game
Gameplay
·
Wave 1 has 9 enemies
·
Changed ships health
1.
First ship has 10 health
·
Reset enemy array each wave to override turrets
getting stuck on a dead enemy
·
Fixed sound bug on game over
·
Alien drops by ship instead at first
·
Fixed ship not taking away city health
·
Updated all turrets range, damage, and cool down
time and gold/gue cost
·
Added range and dmg/s on gui
·
Added event listener for range/dmg/s to display
stats when rolling over turrets
·

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